Thursday, May 21, 2020

Accelerated Dragon #4

Ideas in the Accelerated Dragon

Idea #4  -  If White doesn't prevent it, play 8...d5



As we saw in the post,  Accelerated Dragon #1, Black wants to play the d-pawn to d5 in one move.  When Black is able to do this, he generally equalizes.  And this move throws a wet blanket on White's plans for a Yugoslav Attack, or Classical Dragon.

As we saw in the post, Accelerated Dragon #2,  Black's first 7 moves are usually the same.  So move 8 is the right time to play ...d5.

Here is in interesting game where Black gets his way.




The next few posts will look at ways White tries to stop Black from playing ...d5.


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